
Let’s compare a Maximizedįireball to Delayed Blast Fireball. Maximize Spell: Not nearly so easy to useĪs Empower Spell, but the math is very similar. Variable numeric effects, but this can stretch the effectiveness of spells Won’t matter until you are high enough level to start maxing out spells’ In 3.5, but Paizo had the good sense to lower it to one. Intensified Spell: This took 4 spell levels Sorcerers who need to stretch their limited set of spells known, but not very At high levels you can abuse hours/level duration spellsīy casting them the evening before, and letting them last through the nextįlaring Spell: Dazzled is a garbage statusįocuses Spell: Spell Focus is considerably Spell, Reach Spell is more effective and considerably more versatile.Įxtend Spell: Extend your buff spells andĪrea control spells. If you absolutely need to increase the range of a Instead of wasting a feat,įly closer to your enemies. Spell, Enlarge Spell improves the spell’s range. Empower Spell’s only real problem is that it lowers the spell’sĭC, making it more likely that enemies will succeed on their saves and end up Meteor Swarm’s best-case scenario, and has a better AOE and doesn’t requireĪttack rolls. Empowered Delayed Blast Fireball does as much damage as Empowered Cone of Cold has a similar relationship with Delayed Blastįireball 15d6*1.5 is effectively 22.5d6, which is more than delayed blastįireball can do. Same as 15d6, which means that Cone of Cold will meet but never exceedįireball. The Fireball deals 10d6*1.5 damage (avg.ĥ2.5), while the Cone of Cold only deals 10d6. Consider Fireball and a Cone of Cold,īoth cast by a 10th-level Sorcerer. At many levels, you may find that anĮmpowered spell does as much or more damage than spells of the spell’s new Limited number of spells known (looking at you, Sorcerers), Empower Spell hasĪ surprisingly good damage payoff. Unfortunately you can’t switch to Sonic damage. Of your favorite blast spells can keep them useful against any foe. Go learnĮnergy resistance is common and often problematic, and changing energy types Split Slot Arcane Discover, but potentially useful for non-Wizards.Įctoplasmic Spell: Too situational. Prevent another spellcaster from casting a spell, just kill them instead.Įchoing Spell: Considerably worse than the Potentially useful for Spell Perfection abusers like the Spells, dramatically improving the likelihood that enemies will pass the DCįor the Daze effect. The 3 level cost ensures that the spell DC will lag behind your best The Shaken and Nauseated conditions, and the duration last for several rounds,īut 2 spell levels for this effect is simply too expensive. The only advantages offered by Delayed Blast Fireball are theĬoncussive Spell: The penalties roughly match Delayed Blast Fireball will deal 20d6+14 (avg.Ĩ4 damage) compared to Meteor Swarms flat 24d6 fire + 8d6 bludgeoning damage Compare a 7th-level fire spell like Delayed Blastįireball and a 9th-level spell like Meteor Swarm (the only choice), both castīy the same 20th-level Wizard.

Not as powerful or precise as Persistent spell, but half theīurning Spell: A cool concept, but the mathĭoesn’t justify the feat. Your spells shouldn’t be failing often, but sometimes it’s nice to have some Metamagic FeatsĮffectively get to retry a spell on someone else if your first attempt failed. Blue: Fantastic options, often essential.

Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Attack rolls aren’t affected by metamagic, so spells like Shocking Grasp, Scorching Ray, and Polar Ray are all great options. It is frequently easier to use spells which don’t require saving throws, but might depend on an attack roll. Be very cautious about using metamagic with spells which require a saving throw to function. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect.īecause metamagic spells use their original spell level when calculating DC, you may often find that your enemies can easily pass the DC’s of your spells.

They provide a lot of versatility, especially for casts with limited numbers of spells known. Metamagic feats are a complex and interesting subject.
